All openings
Remote · studio based in Brittany (France)RemoteFreelance2+ years in UI/UX, ideally on a game (portfolio required)

UI/UX Designer — Train Station Tycoon

You design and style the UI for Train Station Tycoon, from the main menu to management screens, working remotely on a freelance basis with the team developing the game in Unity 6.

The role

Train Station Tycoon is the upcoming game from Abyssal Interactive: a management game where you take charge of a railway station, either solo or with friends. From a small stop to a 30-track hub, players assign platforms, manage staff, and handle unexpected events in real time. Developed using Unity, the game will be released on Steam (PC, Mac, Linux).

In a tycoon game, the interface is the gameplay: schedules, platform assignments, finances, staff, and incidents are all managed via screens that must remain legible when thirty trains arrive at once—and enjoyable to use during four-player sessions.

We are looking for a freelance UI/UX designer to handle the design and visual styling of the game's interface, including flows, wireframes, high-fidelity mockups, component systems, and integration-ready assets. You will work remotely, collaborating directly with the Technical Director, and see your interfaces come to life in-game as updates are released.

Your missions

  • Map out player journeys (initial session, day-to-day management, crisis situations, multiplayer) and design clear flows, from the main menu to management screens.
  • Design wireframes and high-fidelity mockups for key screens: station dashboard, platform assignment, schedules, finances, staff management, incident notifications, and co-op lobby.
  • Define and document a consistent UI system: grid, typography, colors, iconography, components and their states, animations, and feedback.
  • Produce final UI assets (icons, frames, buttons, sprites, etc.) ready for integration into Unity.
  • Participate in playtests, analyze feedback, and iterate on screens causing pain points.

What we're looking for

  • A portfolio of game interfaces (or apps) demonstrating your work on information hierarchy, readability, and UI states.
  • Strong UI/UX experience, ideally within the management, strategy, or simulation game genres.
  • Proficiency in Figma (or equivalent tools): components, variants, auto-layout, and prototyping.
  • Solid graphic design fundamentals: typography, color, iconography, and layout. You are capable of producing polished assets, not just wireframes.
  • Autonomy, reliability in meeting deadlines, and clear, consistent remote communication.
  • Legal status allowing for freelance invoicing (e.g., micro-enterprise, limited company, etc.).
  • Fluency in French or English.

Nice to have

  • Experience with Unity: UI Toolkit or uGUI, integration of custom screens, prefabs, and UI animations. A definite plus, though not mandatory.
  • Familiarity with management and tycoon games, and a clear understanding of what makes their interfaces effective or ineffective.
  • Knowledge of motion design principles (transitions, feedback, micro-animations).
  • Sensitivity to accessibility (contrast, font sizes, color blindness).
  • Experience with localization (text expansion, multi-language support).

What we offer

  • A 100% remote freelance role with a schedule you manage yourself.
  • A clear initial scope, followed by long-term collaboration if both parties are happy.
  • Direct access to the game designer and developers: your screens are discussed, implemented, and tested—not just filed away in a drawer.
  • An independent project and a small team where your work is visible and credited.

The hiring process

  • Application: the form below, with your portfolio and your rates. We reply within two weeks.
  • Video call (30 min): your background, the way you work, the project and its constraints.
  • Paid test: one management screen to design from a brief, to check we speak the same language.
  • First scope: we start on a first set of screens, with a scope and a quote agreed together.

Apply

A portfolio is essential: a link to Behance, Dribbble, your website or a PDF, ideally with game interfaces or complex applications. State your daily rate or pricing model, and your availability.

* required fields

Application information

Resume / CV*
PDF · DOC · DOCX · TXT · RTF — 8 MB max

Accepted formats: PDF, DOC, DOCX, TXT, RTF (8 MB max).

Cover letter
PDF · DOC · DOCX · TXT · RTF — 8 MB max

Optional — PDF, DOC, DOCX, TXT, RTF (8 MB max).

Links & background

Behance, Dribbble, personal site or online PDF. Essential for this role.

Tools you are comfortable with

Indicative only, we will discuss it together.

When could you start?

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