All openings
Remote · studio based in Brittany (France)RemoteFreelance2+ years on game projects (portfolio required)

3D Props Artist — Train Station Tycoon

Train Station Tycoon needs props: station furniture, signage, machinery, service vehicles, and platform decor. You will produce 3D assets ready for integration into Unity, working remotely on a freelance basis.

The role

Train Station Tycoon is Abyssal Interactive's next game: a management game where you take control of a railway station, solo or with friends. From a small halt to a 30-track hub, players assign platforms, manage their teams and deal with real-time incidents. The game is built in Unity and will ship on Steam (PC, Mac, Linux).

A living station is, above all, hundreds of objects filling it: benches, signs, vending machines, luggage carts, lamp posts, barriers, tooling, maintenance vehicles… That is where you come in.

We are looking for a freelance 3D artist to take over props production for the game, working directly with the art direction and the development team. You work remotely, in asset batches scoped together, with a clear brief, references and quick feedback on every delivery. You see your assets land in-game build after each update.

Your missions

  • Model station and environmental props based on briefs, references, and concepts: furniture, signage, vending machines, technical equipment, platform and concourse elements, and service vehicles.
  • Produce optimized models: clean topology, adherence to polygon budgets, neat UVs, and LODs where necessary.
  • Texture and apply vertex painting in line with the game's art direction.
  • Deliver assets ready for import into Unity: naming, scale, pivots, hierarchy, and collisions compliant with our standards.
  • Create variations (colors, wear, sizes) and propose modular kits where appropriate.
  • Incorporate team feedback and iterate quickly on each batch.

What we're looking for

  • A props or environment portfolio demonstrating your modeling experience.
  • Solid experience in game asset production (Blender or Maya).
  • An eye for detail and consistency: your objects must work together within the same scene and at the same scale.
  • Autonomy, reliability in meeting deadlines, and clear, regular remote communication.
  • A status allowing for freelance invoicing (micro-enterprise, limited company, etc.).
  • Fluency in French or English.

Nice to have

  • Experience with Unity: model import, URP materials, prefabs, an understanding of what is expensive at runtime. A real plus.
  • A taste for railway or industrial settings, or for management games.
  • Notions of modular modelling and environment kits.
  • Experience modelling vehicles or machinery.
  • A culture of management / tycoon games and their readability.

What we offer

  • A fully remote freelance engagement, on hours you organise yourself.
  • A quick start on a first batch, then a long-term collaboration if both sides are happy.
  • Precise briefs, visual references and a single point of contact for feedback.
  • An independent project and a small team where your work is visible and credited.

The hiring process

  • Application: the form below, with your portfolio and your rates. We reply within two weeks.
  • Video call (30 min): your background, the way you work, the project and its constraints.
  • Paid test: a small station prop to produce from a brief, to check we speak the same language.
  • First batch: we start on a first batch of assets, with a scope and a quote agreed together.

Apply

A portfolio is essential: a link to ArtStation, Sketchfab, your website or a PDF. If possible, state your daily rate or per-asset price, and your availability.

* required fields

Application information

Resume / CV*
PDF · DOC · DOCX · TXT · RTF — 8 MB max

Accepted formats: PDF, DOC, DOCX, TXT, RTF (8 MB max).

Cover letter
PDF · DOC · DOCX · TXT · RTF — 8 MB max

Optional — PDF, DOC, DOCX, TXT, RTF (8 MB max).

Links & background

ArtStation, Sketchfab, personal site or online PDF. Essential for this role.

Tools you are comfortable with

Indicative only, we will discuss it together.

When could you start?

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